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Hoardomatic Code: Hoard Class

I've decided to start making available the code I've written for my treasure generator in a leisurely fashion. I won't be posting the XML files containing the data (that'd basically be posting the contents of DF8), but I will be putting up some sample files to demonstrate how the raw data is shaped. This code is very rough, having been composed...let's say, organically, rather than according to

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